Legends and Lore

A New Hope (Episode 62)

Mongo’s journal…

Entry 1:
We are now hiding in the basement of the manor house we believe to be the residence of High Wyrmlord Azarak. We’ve arrived through the sewers and currently believe our presence to be undetected. We are now formulating a plan to lure some of the main floors occupants to the stone interrigation chamber we now inhabit. Hopefully this will allow us to thin our enemies ranks before ascending the stairwell. This is definitely a better plan than scaling the manor walls, and attacking a small army! Who’s harebrained idea was that anyway? Thank Moradin I decided to pull the plug on that suicide mission, not that I couldn’t handle it, I just worry about the others.

Entry 2:
The plan worked very well. We were forced to fight our way out of the interrogation chamber below, and have now made it upstairs. The main floor of the manor is now covered in the blood of our enemy. Dead bodies of both men, and dragonborn, are now strewn about in our wake. It’s an impressive sight indeed. Now currently searching the premisis for anything of value, or perhaps clues to what the future may hold regarding the war. Robyn continues to keep to the shadows, heck half the time I don’t even know where that half-breed is. Neither does the enemy though, and that often proves to be a deadly oversight.

Entry 3:
Discovered a circular chamber on the main floor in which strange shadows dance upon the walls. Fin has now begun praying to Bahamut for guidance. Hope to find answers to what this strange phenomenon might mean, but Fin’s prayers go unanswered. Apparently Fin senses some sort of stronge interference, and Altain senses it too…

Entry 4:
We now prepare to climb the nearby stairwell to the second floor. A strange thunderstorm now rages outside, and thunder shakes the building’s foundation, while lightning lights up the darkened sky – but still no rain?… Day appears as night, and one can’t help but feel something ominous is taking place.

Entry 5:
Once upstairs, it quickly became apparent that our presence had been expected, as elite dragonborn guards stood at the ready in plain sight. Not surprising I guess after what took place on the main floor. But what was note worthy was how the enemy seemed to have little or no interest on setting up some sort of ambush!? Overconfident idiots, typical cult, nothing but a bunch of crazy zealots. I know one thing – it’ll be their last mistake!

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Uprising! (Episode 61)

Altain Moonfire’s journal…

Entry 1:
After taking the keep we searched high and low for anything of interest. Damn dwarf keeps complaining, or perhaps wishing to find some sort of enchanted cloak. Quite frankly its getting tiresome to say the least. His gruff attitude, and his tendency to think he can handle anything wears on me. We eladrin are far more sophisticated and well mannered, thank the gods.

Entry 2:
Fin seems to have located a well hidden door, little doubt that the dungeons lie below. Who knows what we will discover there…

Entry 3:
Dungeons below the keep were disturbing. Men and women bloodied and beaten, and eleven out of the twelve were near death’s door. Questioned the man who seemed better than the rest, and even suspected him to be some sort of spy or something? Apparently he had only been imprisoned here for the last few days and was the only lucky one not to be tortured thus far. Needless to say he was overjoyed to see us. Guess he’s not an insider like we first suspected. It was also in the dungeons that we discovered the towns leaders, Rufus and Burne. Both were knocking on death’s door just like many of the others. Mongo and Fin tended to the wounded before Fin called on Bahamut’s good graces to heal the two town leaders. Once conscious they told a hellish tale of a massive army swarming over the city from the northland. Strange dragonmen, some winged while others were not, but all brutal in nature. They want to know who we are, and still seem a bit confused as is to be expected after such an ordeal.

Entry 4:
Rufus and Burne are both stunned in the wake of Fin’s ability to channel Bahamut’s blessings. True healing is the stuff of legend, but to actually witness it is beyond description. One must see it with his own eyes to truly believe. Both men are also shocked at our reports of living dragons in the world of Sarsis. I showed them my collection of green and black dragon scales and they inspected them closely. Imagine waking to find the world so suddenly changed…

Entry 5:
Devised a plan to begin wearing down the occupying forces here in Hommlet. Robyn plans to lure any guests into the keep using his hat of disguise to appear as one of them. We then systematically remove each threat, slowly dwindling their numbers.

Entry 6:
Plan is working well on day one. Hope the evening passes peacefully.

Entry 7:
The next morning a General Kreal arrived to report missing patrols from the day prior. We apprehended him immediately, but wondered why he was reporting to a lieutenant? At first he was tight lipped but eventually explained that he wasn’t in charge of Hommlet, and was instead suppose to be the occupying force for the dwarven stronghold of Hammerfast! Needless to say he seemed to have an immediate distaste for our little band of freedom fighters. After a short period of questioning we learned of the Queen’s army far to the south. Finally we offered General Kreal the choice of imprisonment in the dungeons below or death. Not surprisingly the general chose death. Mongo was more than willing to carry out the deed with his enchanted axe Skull Cleaver. But not before General Kreal uttered a few final words, “You will regret this.”

Entry 8:
Three days to finally liberate the village of Hommlet. Captain of the guard, Elmo, made his presence known during a meeting asking for volunteers to join a rebel army. Elmo has offered to train volunteers so they are ready upon our return from the northlands. We then departed the newly liberated town of Hommlet for New Haven, in the hopes of liberating that city as well.

Entry 9:
Contacted Sir Oakley using our sending stone. He has begun massing an army made up of nearly 600 citizens of Timbervale and over 200 dwarves from Hammerfast. Inform him that we are heading to New Haven to hopefully ignite an insurrection from within. Once we arrive in New Haven, approximately 14 days from now, Sir Oakley is to lead this army of over 800 to New Haven’s city walls over the following 20 days. Nothing less than the liberation of the northlands now hangs in the balance. Heavy times indeed.

Entry 10:
After fourteen days of travel, much of which included the miserable Misty Marshes, we finally arrived on the outskirts of the twenty-foot walls of New Haven. After scaling these tall walls we quickly went to work trying to make contact with any rebels who might have been forced underground. Finally after working throughout the day we finally made some progress when we met a female in the Griffon’s Nest Inn. She hinted at possibly knowing something of importance but seemed very reserved and unwilling to trust us. Finally she asked Fin to follow her to an undisclosed location while us other three stayed behind. Fin nodded his approval, and then followed the mysterious woman out the door. Feeling very uncomfortable about how this all seems to be unfolding.

Entry 11:
Fin finally returned a short time later, but it seemed much longer. Apparently the mysterious woman agreed to meet us at midnight tonight at a nearby warehouse. From there she plans on leading us to those we seek.

Entry 12:
Meeting went down as planned at midnight. Nearly discovered sneaking across town, and were forced to kill four guards in order to remain undetected. I quickly removed sewer grate in a nearby street in order to dispose of the bodies, but soon discovered this was the exact location the mysterious woman was leading us to.

Entry 13:
Inside the sewers we were introduced to the leader of the underground insurrection, Broden Steele. He seemed less than happy to see us, and gave the woman who led us hear an earful before she departed. Then a line of questions directed towards us ensued. Broden seems to doubt our intentions, and wants proof that we are who we say we are. Fin seems annoyed by it all, but its understandable why they would question in my opinion. Fin finally ended all the drama when he was led to another chamber containing over a dozen severely wounded men. It was there that all witnessed the miracle of true healing, when Fin bellowed out his battle cry before smashing his enchanted sword into the stone floor. A brilliant flash of light ensued, and the wounded were suddenly and miraculously healed in that very instant. This moment will not soon be forgotten. Jaws agape, and exchanges of disbelief filled the room. Broden Steele then immediately took to one knee and asked for Fin’s forgiveness. Fin simply smiled and politely asked the man to please stand. To see doubters suddenly turned into believers is a sight to behold, and I consider myself to be very lucky to have witnessed such miracles in my lifetime.

Entry 14:
That night Broden Steele agreed to begin on plans to attack the occupying forces of the city, and pledged his very life to the cause. He has undergone a tremendous transformation from skeptic to optimist. He nows seems filled with a belief of sudden hope. Fin then acquired a rudely sketched map of the sewers. Broden promises that this will lead us to the sewers below the cities manor estate, allowing us to take out the enemies leadership from the inside before the guards outside know what is taking place. A much better plan than our prior one to scale the walls, which seemed like nothing short of suicide.

Entry 15:
While Broden begins his attacks on various enemy patrols in the cities streets, we made our way to through the sewers. These twisting tunnels under the streets of New Haven eventually led us to a location where dried blood stained the sewer’s stonework. This marked the location of a grate high above that supposedly led to the manor estate. We carefully climbed the iron rungs until we reached the top. It was there that we discovered what appeared to be a torture chamber. Three prisoners were in cages and badly beaten. We treated them for their wounds, and Fin healed two of them, before we sent them into to the sewers to escape. Robyn then unlocked the stone doors to a stairwell leading up, but we quickly noted voices and decided to take a listen. Four men seemed to be discussing plans for the future war effort. Then one of the men suddenly mentioned reports of numerous rebellions taking place in a number of northern towns. It seems of little concern until another of the men reports rumors of true healing also being reported, and it is this news that seems to peak their interest. Rumors of a man known as the Chosen One, Fin! It had become obvious that the four of us were no longer an unkown entity. Quickly a guard was called to the meeting, and told to take the report up to the High Wyrmlord immediately. Quietly we closed the heavy stone doors and began to form a plan for how to proceed. Lets pray this works, or we will be lucky to survive!

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Where It All Began (Episode 60)

Mongo’s journal…

Entry 1:
Getting as uncomfortable as an elf inside a mountain during our short time in New Haven. This city is crawling with dragonborn troops, and my companions seem unsure of how to proceed. Beginning to get the feeling we may be in over our heads, as certain death seems to loom around every corner. Maybe it’s time to move on to another location, the small village of Hommlet perhaps…

Entry 2:
Finally we have fled the occupied town of New Haven. Wanted to liberate the city in which we all met, but security seemed too tight. Large garrisons of dragonborn troops have apparently flooded into the hapless city. But this I promise – we shall return!

Entry 3:
Once again we have entered the miserable Misty Marshes, and I begin to wonder what in the nine hells are we thinking. I swear by Moradin’s beard I hate this place, yet here I sit cold and wet once again. Well on the bright side, I seem to be holding up well compared to my half-orc friend Robyn. The poor bastard has all but stopped talking, and now just sits all bundled up while shivering uncontrollably.

Entry 4:
Finally out of the deepest reaches of the marshes and pushing toward what we hope is dry land. Been in this miserable place nearly ten days, and am all but sure I have moss and mold growing in more than one unmentionable location.

Entry 5:
Yesterday found ourselves surrounded by an entire lizardfolk tribe near the Queen’s Stone! Boy did they seems angry! Undoubtedly due to Fin’s little message etched into the stone column during our prior visit, and then Nightmare’s severed head being placed next to the message for all to see. Lizardfolk were everywhere. Thank Moradin it was foggy, or keeping a low profile would have been nearly impossible. My companions kept telling me to be more quiet, but what in the nine hells do they expect, I’m nearly up to my impressive dwarven abs in wet muck, so how do expect me to stay quiet? I CAN’T be any more quiet! Soon we decided to send Robyn north of the stone column to create a diversion, before we attacked the leaders standing atop the Queen’s Stone. After taking them out Fin severed their heads as well, and then placed them atop the stone column, before carving another message atop the stone – “You Were Warned!”. Then we quietly departed into the distant fog.

Entry 6:
Finally after fourteen days we spot the small village of Hommlet on the horizon. Sent Robyn ahead to scout out the situation. Guard patrols walk the streets, but their numbers seem to range from four to six men per patrol, a manageable number if trouble should arise. After a quick discussion we agree to follow the river into town before taking up refuge underneath a local bridge. There we sat in near silence, or as silent as a dwarf can be expected to be anyway, while listening in on the various conversations of passerby’s up above. It appears that the town folk are now living in fear. Many folks now dread what may lay ahead in their future, and all hope seems to be diminishing quickly. One group of guards were overheard expressing their dislike of Hommlet, and expressed hope that they might be reassigned to the army to the south sometime soon. His companions seemed less optimistic however.

Entry 7:
We made our way to the castle walls in the southeastern corner of Hommlet. Guards stood at the manor entrance, and visible holes in the walls show the tell tale signs of a siege. We suspected that Lieutenant Ballister of the Queen’s Army may have taken up residence there. We approached using the trees for cover before charging the guards. The guards met us outside the large manor gates as arrows assaulted us from the nearby building. But things seemed well at hand until Altain disappeared inside the manor behind enemy lines. Damn fool, all I could think of was how he’s going to get himself killed, I swear! Then he suddenly appeared near Fin a few short seconds later, but much worse for the wear if I do say so myself. Then, just as quickly, a nine foot tall angel suddenly appeared right behind Altain. But this angel was different than any other I had ever heard of, as it seemed to radiate an essence of pure evil, and it soon sheathed itself in a cloak of chromatic colors that inflicted severe pain unto any who dare strike. The angel also carried two large swords and struck Altain repeatedly until unconscious, and if not for Fin’s gift of healing from the god’s he would have most assuredly perished. It was also in this battle that we finally killed Lieutenant Ballister who we believe to be in charge of the occupying forces of Hommlet. The battle had quickly turned into one we will not soon forget, and we count ourselves fortunate to still be alive.

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Retaking the Northlands (Episode 59)

Fin LaVie’s journal…

Entry 1:
After creating a wooden sled from the local trees we finish preparing for our journey to the Queen’s Stone. Hope the make-shift sled is strong enough to carry the massive head of the black dragon to the Queen’s Stone. We are one day out and plan to make it there before nightfall tomorrow.

Entry 2:
Once again it was cold and misty throughout our days travel. Arrived at Queen’s Stone as dusk approached, or so we believed, as we haven’t seen the sun in what seems like forever. Instead every day seems to be filled with varying shades of gray, its depressing.

Entry 3:
As creepy as the Queen’s Stone location is, it’s surprisingly tranquil as darkness begins to set in. Carefully placed Nightmare’s head upon the stone column for all to see. Hope this has some sort of debilitating affect on the local morale. The evil that permeates this area must be dispersed, and the word of Bahamut’s return will soon spread for all to know. For this I am sure, for I have carved a message into the stone making it so.

Entry 4:
After Altain suggested we camp near the Queen’s Stone, we finally agreed to set camp for the night. Still no sign of activity as we awaken the next morning. The silence of this evil place seems to create an even more eerie feel if at all possible. Before departing I made contact with the East Wind and Sir Oakley using our sending stone. He informs me that scouts have been sent out in all four cardinal directions. Dwarves now scout the base of the Northern Wall, but have not reported back. Scouts headed east have discovered large abandoned encampment, but no sign of any armies. While the west is reported to be clear of any activity thus far. Large plumes of smoke have been spotted to the south, but no other contact has been made recently with those scouts. I also inform Sir Oakley of our victory over the Black Dragon Nightmare, bringing our total to two chromatic dragons defeated. Yet we still race against time to prevent the prophecy from coming to fruition.

Entry 5:
Once we departed the Queen’s Stone travel seemed to slow to a crawl. We are soaked and cold, and misery seems to follow us on a daily basis.

Entry 6:
The last seven day were filled with misery, and I had little motivation to write, my thoughts little more than negative baggage trying to way me down. After a ten day we’ve finally escaped the miserable grasp of the Misty Marshes. The plains now stretch before us and we can finally take comfort in some dry clothes. Two day trek to New Haven where we suspect to find an occupying force.

Entry 7:
Nearly a mile away from New Haven we spot what appears to be a thirty foot tall siege tower near the city gates, its roof designed to resemble a dragon’s head. But its the grisly scene directly before us that steals our attention – a bloody battlefield! Bodies lay about here and there, with some sort of creature, or construct, standing nearly twelve feet tall, cleaning up what remains of the fallen. The creature’s armor is covered in metal plates with spikes jutting in every direction. But more disturbing was how the creature appeared to be cleaning up as countless skulls and body parts were impaled upon its spiked armor! Not to mention one unfortunate individual impaled upon the grisly creatures back.

Entry 8:
We attacked and defeated the strange construct, and now sit down to rest as horns sounds from the distant walls of New Haven. It appears as though they are preparing to meet us on this field of battle, but Mongo cares not as he seems determined to await their arrival.

Entry 9:
A large liondrake descended upon us nearly seven minutes later with a mysterious rider upon his back, but after swooping down upon us we managed to quickly chase the strange beast from the field of battle.

Entry 10:
Darkness has now descended upon the land, and guards are on high alert outside the city’s walls. We need to find a way inside without being discovered, so we’re going to look for a weak spot in the enemy patrols.

Entry 11:
Finally scaled east wall and taken refuge in dark alley behind some houses at the wall’s base. Patrols pass by on a regular basis, and the patrols are noticably large. It is evident that the city is on high alert. The streets are deserted, and its obvious that the citizens are fearful.

Entry 12:
Robyn has used his hat of disguise to take the identity of a dragonborn guard but was unable to discern any valuable information. No guards seem to be willing to reveal where High Wyrmlord Azarak has taken up residence. Perhaps they too are unaware of his where abouts?

Event 13:
We decided to locate the manor estate in the hopes of getting lucky. After skirting the interior wall, and trying to remain in the shadows as best we could, we finally arrive on the western side of the city. It is there that we discover the manor estate under tight security. The locations seems to be crawling with dragonborn guards, and there seems little chance of gaining entrance. I must sit down and think…

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Another Nightmare (Episode 58)

Robyn Graive’s journal…

Entry 1:
Leaving Kiris Dahn after a rest. Looks like we’re headed back to the disgusting swamps of the Misty Marshes. Wish there was a better way to get there than getting soaking wet and smelly. Mere thought of the swamp makes me sick. Hate that place!

Entry 2:
Skull pile up ahead in the mist. Another one of those crude markers the native lizardfolk seem to use as border markers. Senses now on edge. Who knows what lies in wait for us just beyond our fog shrouded vision. Gives me the creeps.

Entry 3:
Late that night a thick fog began rolling in. Wet putrid smell fills my senses, and things just continue to get worse. No wonder I hate this bog. Visibility down to thirty feet by the evening. Beginning to feel as though we are four blind mice, and the cats are somewhere out there on the prowl. I don’t like the feeling I am getting in my gut.

Entry 4:
Second night we spotted something in the dark waters up ahead, scared the hell out of us but turned out to be just kobolds. Not that kobolds cant prove to be tricky little bastards, and dangerous at times, but they’re not dragons. We quickly took out the little suckers before pressing ahead.

Entry 5:
Hour later we noticed a bridge standing about thirty feet ahead shrouded in fog just like everything else in this god forsaken swamp. As we approached two small buildings also came into sight. Wasn’t long before we noticed a heavily cloaked guard standing watch outside of the huts. Altain soon discovered it was one of those dragonmen who turn to stone when you kill them, often trapping your blade inside. Then a draconian spellcaster, who seemed to have an affinity for fire, tried surprising us from the back porch, but was unsuccessful.

Entry 6:
Just after the battle concluded, I was standing near the two small huts when I suddenly caught a glimpse of something out of my right eye. Turning quickly my heart nearly exploded from my chest as a massive black dragon swooped down silently from the foggy darkness! I was apparently the only one who noticed the black beast however, as everyone else in the group seemed completely unaware until I screamed out. The battle that soon ensued was one we won’t soon forget as the beast quickly spewed a gout of acid upon the group before tearing into our ranks with its razor sharp claws. Somehow we managed to prevail without a single loss of life. Call it luck, or call it skill, but at least we survived, and that is no small task against such a magnificent beast!

Entry 7:
Mongo continues to mumble about how dragons are suppose to have hoards of riches that dreams are made of, but finding any such hoard in these surrounding swamps seems nothing short of impossible. Guess he will just have to keep complaining. He is a dwarf after all, isn’t that what they do?

Entry 8:
Each of us quenches our weapons in Nightmare’s heart, and once again the blood gushes over the hilts of our weapons and covers our hands. This time however pain quickly ensued as the creatures blood seemed to be mixed with the very acid that creates its horrific breath! Thankfully Fin was able to heal the grevious wounds of melted flesh with prayers to his beloved Bahamut. This divine power still enthralls me, and is truly a miracle of a long lost god. The quenching ritual also proved to be miraculous once again, as our weapons were engulfed in a blinding light before eached blade began to eminate an enchanting hum. Magic!

Entry 9:
After a rest Altain began picking up several of the black dragonscales, while Fin began severing off the huge beasts head. He apparently wished to return to the Queen’s Stone to put the trophy on display for all to see. A move aimed at destroying the enemies morale, or at the very least disbanding any local tribes that worship the beast. Suppose it can’t hurt to try…

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Beyond the Deadwoods (Episode 57)

Mongo’s journal…

Entry 1:
Finally able to get away from this haunted tower. Haven’t been here but for two days, but seems much longer. Restless spirits, you see nothin, but you know they’re there watching your every move from the surrounding darkness. Uncomfortable!

Entry 2:
Outside we quickly moved away from the accursed tower of death, thankful that there seemed to be no more spiders outside, or atleast none we could see. Once again Fin leads the way, as he did during the exiting of the tower. His enchanted blade, Moonbane, seemingly able to fight off the shadowy beings that surround us in the dark just beyond the faint glow of our divine light. Never been so happy to have another’s weapon leading the way!

Entry 3:
While deep in the Deadwoods attempted to contact the angry dryad we had met previously. Returned to same location of last meeting but had little luck. When Robyn spoke a gentle breeze disturbed the leaves on the trees, and some thought it a sign that she might be listening from afar. Take it from a dwarf who knows the woods, I have my doubts.

Entry 4:
Camped in the woods last night. Hoped it would be refreshing under a star filled sky. It was anything but peaceful and refreshing. Once again only Moonbane’s soft glow protected us. Its as if the undead of the woods have come to know the weapon’s reputation to cross into the etheral plane? It’s unheard of to think the blade of a mere sword superior to my beloved axe Skull Cleaver, and I wouldn’t dream of suggesting such nonsense, yet I am mighty pleased to be in the company of such a sword on a night such as this.

Entry 5:
Entered ruins of Kiris Dahn today. The hour grows late as we search for the brass dragon Tyristys. We need to make our way across town towards the hot springs, which is where the beast lairs. Altain hopes to form some sort of alliance with the brass dragon if at all possible.

Entry 6:
Once in goblin neighborhood area seemed deserted until we noted goblins hiding in many of the ruined out buildings. Soon the cause was discovered when Robyn spotted a two headed giant meandering down the street. We took up hiding inside a nearby building when the dumb creature started to argue with itself whether it smelt goblin or human? Quickly Robyn snuck from the building to remove a nearby grate to the sewers. I don’t want to go into that disgusting place, yuck! Then I attempted to join the others in the sewers when the big oaf suddenly notices me crossing the alleyway. The chase was on, but once again my fleet footed dwarven legs led me to safety.

Entry 7:
Attacked by some strange tentacled blob hiding in the sewer waters. Dragged several of us into the putrid waters, but this I know – it won’t make that mistake again. Killing swarms of apparently hungry rats in these disgusting tunnels as well. I aint no meal, and especially no rodent meal.

Entry 8:
Reached the hot springs of Kiris Dahn but no brass dragon in sight. Signs of blood stain the stone, and large dragon scales litter the area. Some of the scales are green, no surprise there. One things for sure Emerald won’t be losin any more scales. What in the nine hells? Altain’s now collecting a number of the green scales, but who knows what for? Sometimes I wonder about that one… We need to find our little friend Spolis, maybe he has some answers to what might have happened. The good news I guess is there’s no sign of the brass dragon’s remains.

Entry 9:
Searching for our small kobold friend Spolis. Finally found the little bugger after some bribing of several other of the little shits, irritating! Altain’s money I guess, so if the dummy wants to give his hard earned coins to a bunch of dogs so be it. They aint gettin any o mine, this I know! Spolis tells us of a green dragon and its kobold rider who arrived several weeks ago. Spolis seems quite enamored with the magnificent creature so we tread carefully when asking questions. Altain then offers Spolis a gift for his help, a green scale from the magnificent beast. Thought he was going to tell the kobold we killed it next, but thankfully the eladrin-elf shows some signs of intelligence and shows restraint, whew!

Entry 10:
We head out toward’s Treona’s tower that very night. Fin uses the sending stones to make contact with Sir Oakley back at the Temple of the East Wind to inform him of a discovery we’ve made. Found a small journal with troop movements of the Queen’s army inside! Armies seemed to originate from the east before funneling through mountain valleys into the northlands. Then began moving south like a destructive wave of evil.

Entry 11:
Nightmare, the black dragon of the Misty Marshes lairs somewhere near the Queen’s Stone we believe, perhaps its time to embed my great axe in yet another draconic skull. After all Skull Cleaver seemed to thoroughly enjoy the last one, I can feel the magnificent weapon’s power growing still.

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Ancient Legends (Episode 56)

Robyn Graive’s journal…

Entry 1:
Finally reached second floor of Death’s Tower and quickly disposed of kobold guard outside chamber’s entrance. Threw dagger “Triflik’s Blade” severing the dog-like creature’s throat. Perfectly placed throw, he was dead before he knew what hit him! Other kobold was more than happy to flee for his life.

Entry 2:
Inside chamber a deathly cold hung in the air. Spotted a winged kobold across the chamber sitting behind a table, but it’s the unholy warrior that soon approached that quickly garnered our full attention, a skeletal dragonborn death knight. His very presence exudes death. Restless spirit attacked us soon after battle was engaged. Followed by a mind piercing pain of unknown origin. Situation was becoming very dire quickly. Finally we managed to overwhelm our adversaries, but the piercing pain clouding our minds continued to haunt us. Winged kobold, who we believed to be Wyrmlord Tillik, must have fled up the central spiral stairway as he has gone missing?… Mongo took note of a strange jar upon the table which contained someone’s brain. Attempted to shatter the object when he was mentally assaulted with a searing and sharp pain of the mind. The strange object apparently had some sort of mysterious psychic ability! Then the jar began to float in the air until it stopped twenty feet above!! Finally managed to shatter it. Psychic attacks stopped almost immediately. Fin has noticed that the book shelves were stacked with tomes on necromancy. One tome upon desk seems of particular interest. It speaks of some strange and powerful orb of great power from ancient legend! Apparently the orb use to be housed here in the tower nearly 500 years ago. Seems this is what Wyrmlord Tillik was after, but there are no signs that it was discovered.

Entry 3:
Following a short rest Altain led the way up the spiral staircase to a trap door thirty feet above. Then carefully lifted door to sneak a peek. MISTAKE!! Fortunately I chose my own route and climbed from the balcony up to the battlements above. It was there that I witnessed the huge green dragon, “Emerald”, releasing a stream of its poisonous breath down the stairwell! Then as the stream of liquid came into contact with any type of surface it quickly turned vaporous, spreading the deadly poison throughout the area in a gaseous form! I quickly moved toward the partially opened trap door in an attempt to help. Then I scanned the area, but failed to spot Wyrmlord Tillik. But soon I discovered the little bastard when he suddenly swooped down behind me. Thankfully I noticed his shadow upon the trap door however, and reacted just in time to avoid being impaled with the Wyrmlord’s spear! We expected this to be the fight of our lives, but didn’t expect the green dragon to possess the ability to hypnotize his attackers with the simple glare of its eye. This, combined with the beasts ability to instill a deep rooted fear with its mere presence, was more than enough for the creature to secure its legendary status amongst the creature’s of ancient lore. But finally Emerald collapsed, but the cost of victory was nearly too great as Altain nearly died several times, surviving only because of Fin’s gift of healing. In fact all four of us were a bloody mess at one time or another. Yet we still prevailed.

Entry 4:
Neither the wyrmlord nor the green dragon “Emerald” seems to possess anything of importance, and there is no ancient orb to be found anywhere. But after a thorough search I can’t help but be stunned by the thick scales of the dragon’s hide. These beasts are obviously well protected killing machines. I stand in awe at what we truly accomplished here on this day!

Entry 5:
Finally after all was said and done I pulled the prophecy from my pack. It was time to perform the ritual of quenching. After cutting our way through the beasts tough hide the heart was finally exposed. Slowly I thrust my dagger down into the origin of the dragon’s breath weapon – its heart. The warm blood quickly gushed over my hand, and “Triflik’s Blade”. Then I began to feel the hilt of my blade slowly begin to hum, before suddenly fading away. Each of my companions then repeated this same ritual until all four had bathed our weapons in the lifeblood of our kill. Then as we began to wipe off our blades each of us noted a difference in the quality of our steel. The wear of our blades had vanished, and the niches of countless battles now gone! It seems as though the steel is renewed, as though fresh from a weapon smith’s forge. A brilliant shine seemingly unmatched by any weapon I have ever had the good fortune to lay eyes upon, and a hard edge sure to bring death to those unfortunate enough to cross my path.

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Death's Tower (part II) - (Episode 55)

Fin LaVie’s journal…

Entry 1:
We finally made it to the tower, and it was no easy task. Webs filled the dead trees, and clung to the sides of the tower. The area was nearly impassable, and it was a struggle not only to get through the thick webs, but past the countless spiders that call this godforsaken place home. When we finally made it to the doors of the tower Altain seemed a bit unnerved!? He kept talking about a ghostly eyeball that apparently attacked him when he first entered. Mongo seems to think its just an illusion of some sort. Can’t decide if the dwarf is serious, or just trying to annoy the eladrin?

Entry 2:
Inside the tower we discovered a large circular chamber ringed on the outside by thirty-foot pillars. At the center was a ten-foot tall obilisk of stone, strange ruins glowing on its surface. It was some sort of strange language that I didn’t recognize. Figured it was probably magical in nature so hoped Altain would have a clue? Thought at first that Mongo might’ve been right about the whole illusion thing until a seven-foot wide orb suddenly appeared twenty feet above the floor on the far side of the chamber. It definitely looked ghostly, and seemed all too real! A feeling of doom and vulnerability took hold of me when the large eyeball stared in my direction, an unsettling feeling to say the least. Then rays started to shoot from the many eyestalks upon the hideous creatures head. The dark blue ray seemed to drain one’s very life essence, and feels as chilled as a man already in the grave. Others seem to cause a man to suddenly forget himself, and either stand about lost, or attempt to take one’s own life! Our usual tactics seemed useless against this thing since drawing its attention to one individual seemed extensively dangerous. Yet I was still filled with hope since my enchanted blade “Moonbane” seems to strike the insubstantial creatures more solidly than any of the other’s weapons! Altain was nearly its first victim as he suddenly collapsed. Quickly I made my way over before saying a short prayer to Bahamut, and Altain’s wounds suddenly began to heal. I still marvel at the sight of true healing, and I can hardly believe that I am serving as Bahamut’s vessel. By this time many of us were starting to wonder if we’re going to make it out of this one alive? And making matters worse angry spirits seemed to be emanating from the strange obilisk at the center of the chamber, so we finally smashed it to rubble. Yet our situation still seemed to be growing more dire as the floating eyeball continued to wear us down. More than one of us was now beginning wonder if we shouldn’t make for interior door to our left, but Altain couldn’t seem to get the door unlocked. Then Altain was suddenly struck by yet another ray and collapsed again, but Mongo stood nearby and somehow managed to inspire our badly wounded comrade to stand and fight. Finally, after much effort, Robyn struck the spectral eye with a perfect toss of his enchanted dagger “Triflik’s Blade” and it slowly began to dissipate from sight.

Entry 3:
After a thorough search of the area, and a short rest, we finally decided to check the large trap door in the floor of the circular chamber. Altain picked the lock and we carefully began our decent into the darkness. The stairwell was filled with dust and cobwebs, and the temperature rapidly began to drop, while the very essence of evil seemed to permeate the air we now breathed. It was there that we were attack by yet another undead creature, a four armed skeleton apparently guarding what appeared to be some sort of tomb, or crypt. After quickly scattering the bones of the unholy construct, we moved to yet another stairway leading further down into the crypt.

Entry 4:
At this lower level of the crypt we were suddenly attacked by what seemed to be some sort of large skeletal figure nearly twelve feet tall! An unholy glow filled the creature’s eye sockets, and its claws stretched to nearly four feet, appearing more like scythes than the simple claws of any normal creature. It was in this very place that we managed to once again cheat death.

Entry 5:
Discovered a location in the lower crypt that is apparently missing a sarcophagus. Scratches mark the nearby stone floor. Chipped step edges leading down here have us believing that someone has perhaps slid the stone sarcophagus upstairs? Nothing else was discovered before we were suddenly attacked by an angry spirit, but we managed to somehow drive the thing away. My sword “Moonbane” is proving invaluable!

Entry 6:
We have returned to the main floor of the tower to rest for the night, we are exhausted.

Entry 7:
Suddenly awakened by Altain’s painful screams. He had been attacked by yet another angry spirit. Thankfully we once again managed to drive the spirit away. Morning will be upon us soon.

Entry 8:
Altain picked the lock of the nearby door which led to an ascending stairwell. We ran quickly in an attempt to avoid the numerous spectral hands as they reached from the very walls and steps as we passed. Once above, we found ourselves upon an outer balcony surrounding the tower at the height of about thirty feet. Whispers could be heard up ahead, and we soon discovered their orgin, two kobolds guarding a set of double doors. Robyn killed one immediately with a carefully thrown dagger before Altain intimidated the other to acquire information. He quickly reveals that they are searching for some unknown object, unknown to him anyway. Something ancient and of great power!? Apparently Wyrmlord Tillik’s chamber is just beyond these doors, but with who else we can not be sure. We know only that the kobold seems very uneasy about the mysterious individuals mere presence, and when we tell him to flee, he does so with a more than willing attitude. We now prepare to open the doors…

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Death's Tower (part I) - (Episode 54)

Altain Moonfire’s journal…

Entry 1:
Exhausted! Feel as though I may collapse at any moment. Mongo and Fin are also nearing their end, but Robyn has only sustained minor wounds thus far. We need to rest badly but the dead continue to rise all around us. Even the dead trees in these woods are alive! It seems too hard to believe, and I wouldn’t if I hadn’t seen it with my own eyes. Skeletons made up of shards of bone nearly killed me several miles back, but survived thanks to Fin’s blessings from Bahamut. We must keep moving or these accursed woods will kill us all!

Entry 2:
We are now beginning to search for fallen branches. Hoping to build some sort of lean-to for cover. Maybe we can get some rest then?… The Deadwoods still seem to be alive all around us, or should I say dead all around us, and we must act fast or the undead will once again descend upon us.

Entry 3:
Finally we have managed to rest in our hastily constructed lean-to. Many strange noises filled the night but we luckily remained hidden. Damn dwarf Mongo nearly gave us away more than once though. He’s overconfident and thinks he can take care of anything, and I swear its going to get us killed one of these days!

Entry 4:
We’ve now come to a dark tower deep within the Deadwoods, but something just doesn’t seem right. The trees are covered in thick webbing and none of us like the looks of the situation. Fin continues to mutter about how he hates spiders, and I am sure he’s not the only one.

Entry 5:
Yep just as we thought, the trees were filled with swarms of spiders nearly the size of the palm of my hand, and several others the size of a large dog! I was the first one through the mass of webs and managed to make it inside the tower, a large circular chamber of nearly eighty feet in diameter. The large chamber is filled with columns surrounding the periphery which hold up a ceiling nearly thirty-feet above. At the center of the circular chamber stood a ten foot tall obilisk carved of stone with faitly glowing ruins etched into its four sides. A door to my left quickly caught my attention, so I moved to investigate when I suddenly noticed a blueish glow out of the corner of my eye to the right. Quickly I wielded around and there not twenty feet away hovered a massive eyeball nearly seven feet in diameter! But that wasn’t the half of it, what made it worse was that I could nearly see through the spectral thing. At first I wondered if it was even real, but soon found out when a blue ray of light suddenly shot from one of the many eyestalks upon its head and struck me directly in the chest. Sluggishly I attempted to flee, my mind racing as adrenalin coursed through my veins. Thankfully I made it out alive, and the strange abberation failed to follow. Outside the tower Fin, Mongo, and Robyn continued to slice through the countless spiders flowing through the surrounding trees and down their thick webs. Then a sight appeared that none of us could have expected – a large ghost spider! It’s eight legs spanning nearly ten feet apart, and its large bulbous body nearly five feet around. Thankfully Fin’s sword “Moonbane” seems to possess the ability to slice into these insubstantial spirits with great effectiveness, a pleasant surprise indeed. Finally having fought our way to the front doors of the dark tower I quickly informed the others of what soon awaited us. Mongo in particular seems unwilling to listen. The stubborn dwarf just continues to mutter something about an illusion. Honory bastard, I know what I saw, and that ray was no illusion!

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The Deadwoods (Episode 53)

Dark forest3
Fin LaVie was injured from the sudden strike of the huge dead tree, but his companions quickly fought back to protect the surprised paladin. Altain had read of legends of living trees known as Treants, but whatever this thing was he could not be certain. It reminded him of the legends of old, yet this thing seemed twisted by some sort of evil and appeared to be extremely aggressive. Quickly the companions began to hack away at the ancient and blackened tree in an attempt to cut the huge creature to the forest floor, but its black roots held the ground firmly and the task was proving very difficult indeed.

It was during this desperate fight that the companions began to notice disturbances in the surrounding forest as though something, or someone, might be out there. Then the situation grew more dire as skeletal worriors began to stumble from the surrounding deep woods, apparently attracted by the sounds of battle. It was beginning to appear as though the Deadwoods were coming alive!

The battle continued to wage on for over a minute as the companions continued to hack away at the huge dead tree while attempting to avoid its thick limbs as they crashed down upon the small group. Meanwhile the skeletal worriors continued to steadily grow in numbers as more poured out of the surrounding woods. Then finally with little warning the massive undead tree came crashing down as its black roots finally gave way. This allowed the group to disperse towards the descending skeletal army which they then disposed of rather efficiently.

The strange events had begun to unnerve the group as many began to wonder what exactly they had wandered in to? It was a question the group hoped to discuss over a short rest. But within seconds the group discovered there was no rest to be had as the woods around the group once again seemed to come alive with the skeletal remains of those who died in battles of long ago. Again the companions were forced to fight for their very lives, and once again they prevailed but many began to wonder if rest would be at all possible. After a short discussion the group made the fateful decision to press onward toward Kiris Dahn in the hopes of finding the Wyrmlord Tillik. They knew they needed to rest but also recognized the fact that it appeared as if the Deadwood Forest was turning against them, and it was with this knowledge that they pressed southward.

Twenty minutes later the group still found itself surrounded by the dying forest. The dead and leafless trees now nearly outnumbering those trees still fortunate enough to still be living. An unsettled feeling had now taken a firm hold upon the small group of companions, and many couldn’t help but wonder what sort of evil might be at work in these dark and mysterious woods? Then an alarming sight was spotted up ahead, a lone hangman’s noose hung from a large leafless tree. Slowly the group approached, all the while scouring their surroundings for anything suspicious. There was nothing of note however except a few scattered bones here and there. Robyn, always the cautious one, stepped toward the right flank while Mongo moved towards the tree to inspect the hangman’s noose. Altain and Fin followed the dwarf cautiously. It was then that Altain noticed strange shadows moving about the tree which created an illusion of movement, and the well read swordmage quickly became suspicious. Soon his fears were suddenly realized, but unfortunately with little time to react as the noose suddenly flung itself around Mongo’s neck! Then seconds later the tree’s noose pulled the dwarf from his feet and into the air!! The desperate dwarf gasped for air as his head swirled with the confusion of his sudden predicament. His companions down below chopping away in desperation in an attempt to save their friend’s life.

It was during this sudden flurry of activity that Altain began wandering ever closer to the strange tree of shadow, his companions unsure of why? But Altain couldn’t understand why not, the tree smelt so lovely – in fact one might say irresistible. But Fin knew all too well why, having picked up on the sweet scent himself only seconds before, but thankfully managing to resist the temptation. Then more skeletal worrier began to suddenly appear from the surrounding clusters of trees, and once again the groups situation grew more dire. The companions were now once again fighting for their very lives, and the dwarf Mongo was hanging helplessly from a noose high above when the tree suddenly opened up a large maw near the top of its trunk and swallowed Mongo whole! Terror filled the group, their bastion of protection was suddenly gone, and many began to wonder if they would ever see the stout dwarf again? Wildly the group hacked and slashed at the strange tree as the skeletal hordes closed in. Then as suddenly as the panic had begun the dwarf Mongo suddenly fell from the tree’s trunk and landed on the ground nearby! None were sure exactly how the dwarf had managed to escape, but they didn’t care, they were just happy to see him alive. Just ten feet away Altain and Fin were now surrounded by numerous skeletons that appeared to be made up of shards of jagged edged bone. The skeletons almost appeared to be old, and brittle, yet stood up to the groups attacks much better than the previous skeletal warriors. Then one skeleton was struck with a particular violent blow and bone fragments shattered upon impact filling the area with dangerous flying debris. Altain was now badly wounded, but still struggled to remain in the fight. But things continued to worsen when fire-light was spotted further inside the nearby woods. Soon two more skeletons appeared in the rotted wood clearing, but these were no ordinary skeletons – these were wreathed in flame! Seconds later both flaming skeletons began forming a sphere of fire in their hands, and then suddenly threw the fireballs into the fray causing them to explode amongst the melee.

Things were growing worse by the second and the companions began to realize that these were indeed desperate times. But they would soon grow worse when one of the boneshard skeletons was shattered with a crushing blow, but instead of simply falling to pieces the creature exploded! Bone fragments filled the surrounding area, and Altain was once again caught in the crossfire as the shard of a long bone struck the eladrin directly in the chest! Altain collapsed immediately in a pool of his own blood. Luckily Fin was nearby and quickly moved toward his fallen companion. He then began to pray for Bahamut’s blessing, and the hole in Altain’s chest slowly began to close. Within seconds Altain was back on his feet, another miracle of Bahamut’s generosity. The battle continued on for what seemed like several minutes before the companions finally struck the final blow upon the shadow tree and it slowly faded from sight. Then they continued their violent assault on the boneshard skeletons, before finally finishing with the skeletons wreathed in flames.

The companions were now severely drained, and each now secretly dreaded the possibility of what else the mysterious forest might have in store for them. They were now in desperate need of rest, but knew they couldn’t afford to stop moving for if they did the ancient dead of the dark woods would most assuredly rise up against them once again. Then another fearful thought suddenly entered their exhausted minds – somewhere in that very dark forest was a green dragon of immense size and power, Emerald!…

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