Player Agreement Contract

To join as a member of this campaign you agree to the following:

  • We are all playing this campaign for the enjoyment of all, and part of this includes being willing to engage in suspended disbelief to help create this world of fantasy.
  • We agree to build a story together which will lead to a more enjoyable and immersive game world for all the players involved.
  • It’s not always about you. You understand that sometimes the spotlight will be on another player character, and you agree to help make that moment an enriching one for that player as well as all others involved. You also understand that someday that spotlight will shine on your character, and that they will help make that moment equally fulfilling for you.
  • You agree to trust your DM, and you agree to abide by his decisions about rules. He is not there to destroy your character, but in fact to make the story and world more enjoyable for everyone involved. Part of this is creating a world that is a threatening place full of danger and darkness. If there is no threat to your character, and no possibility of the death, the tension necessary to hold everyones attention simply doesn’t exist. When there is a threat of death around possibly any, or every corner, the game takes on a whole new dimension of enjoyment.
  • If you wish to bring up a certain rule you may do so at any time, but please understand that the DM reserves the right to disagree with the rule, or interpret it for himself. This may be necessary for story purposes, or for the intent of the game design (once again trusting the DM is important).
  • All “to hit” and damage rolls must be made before everyones watching eyes (so have your dice set aside & ready). So please have your move predetermined so that you can roll immediately upon the start of your turn. Have all modifiers prefigured so that the math may happen quickly. This really requires each player to pay attention at all times. There will be significant lulls in the action between encounters, or before or after the game to visit. If a player takes over 10 seconds to decide what they want to do they will be skipped for the next player in the initiative order, but may act as soon as they are ready to do so. Their spot in the initiative order however will not change for the sake of simplicity. Please help to enforce this rule as I believe it will help us all stay focused and speed up play during combat. Common sense will take precedence over the allotted 10 second time limit.
  • The DM wishes to speed up play so understand once a ruling is made that the game move along quickly without argument. The ruling may be revisited after the game for further discussion if necessary. If the DM agrees to a new rule interpretation that will then take precedence from that moment forward.
  • Players will enjoy the temperature of the basement, but with a snowmobile suit if needed. :-)

Player Agreement Contract

Legends and Lore tirwin